The Screecher enemy's main power is being able to let out a powerful scream that buffs up his fellow allies; with this concept I was asked to play around with a creature concept that resembled a dinosaur with head flaps that fan out when he's faced with a threat. It was very interesting playing around with the size of the head flaps and the distortion or addition of features for each increasing tier.
I was also tasked with coming up with a visual indicator to show why the Screecher is not able to move around the game space, and so I chose to design different types of heavy metal boots to weigh it down.
In the end, having each tier's legs bent a little lower in turn emphasized the movement of straightening up and letting out its shout.